Sunday, October 12, 2008

The plot thickens

Today started out as the ranger and paladin getting some help from me in terms of stat-tweaking their characters, and then we shifted back to the actual game. Things were...interesting, to say the least. The paladin brought to the attention of the party news of a possible mole on board. Sharing of backstories turned up nothing suspicious among us. Investigations of the crew turned up suspicions on an ensign whose father opposed the society that sent us on this expedition and the head doctor. After interrogating the ensign to no result, I was struck by a mysterious hunch to search the doctor's room, which turned up evidence that she was a worshipper of a drow goddess. One thing led to another until we had the wizard's spider construct shadowing her and at one point attempting to charm her in preparation for questioning. When the commander got wind of all this, he was...not happy with me, although he wasn't aware of my full involvement (rolled surprisingly well with my Bluff check), and ordered all investigations against the doctor to cease. The wizard was summoned to speak with the captain alone, and when he returned, he brought an unexpected guest: the doctor under the effect of dominate person. We questioned her until a contingency spell of hers rendered her comatose, at which point the wizard returned her to her room and erased all incriminating memories. The devil missed out on most of this, as he was off succumbing to his hedonistic tendencies.

note: The DM stated that this escapade was not very alignment-healthy, although nobody actually got nailed.

In terms of the underwater exploration mission, we have found a some sealed siege laboratories which the crew is working on peeling open. In the meantime, we have discovered considerable amounts of loot in the armory and war museum, most of which goes to the Atherton Society, and I am becoming a veritable wall of weapons: I had part of my magical (and enchanted to be invisible) mithril supply forged into weapons following the design of those found on the corpses of soldiers aboard the demon heart ship. My arsenal consists of a pick (my weapon of choice), a spiked shield, armor spikes, a longbow, a blackjack, a silver dagger, and now a wrist-mounted repeating mini-crossbow and a retractable, wrist-mounted, invisible short sword. Life is good. Also, the devil has expressed an interest in getting some of that mithril for similar weapons. We have yet to come to an arrangement. *signs off*

*signs back on as Columbo* One more thing: as of next session we will have one more player. Fortunately, she will be playing a divine spellcaster, a nice that isn't really filled yet. Somewhat...less fortunate is the identity of her character: the doctor and archivist we stalked, dominated,  interrogated, and hit with amnesia. Things will be very interesting.

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